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Gunman Contracts Wiki — Index

This is the index for the Gunman Contracts Wiki — every page on the site in one place, plus the facts we have verified and the questions we are still tracking.

Every guide on this site

11 pages covering the Early Access launch content. New pages are added as the game receives its free content updates.

Start Here

Gunman Contracts Beginner Guide — Start Here

What Gunman Contracts - Stand Alone actually ships with in Early Access, how the story contracts are structured, and the order to play them in.

Tier List

Gunman Contracts Tier List — What to Unlock & Play First

A priority tier list for Gunman Contracts - Stand Alone: which content and unlocks pay off first, how the tiers were decided, and why there is no weapon stat tier yet.

Arsenal

Gunman Contracts Weapons & Gear — Ammo, Attachments & Knives

The 18 launch weapons, how the gunwall unlock works, per-weapon attachments and gun skins, incendiary ammo, the three-kill knife unlock, and the credits economy.

FAQ

Gunman Contracts FAQ — VR, Co-op, Price & Content

Straight answers to the questions people actually ask about Gunman Contracts - Stand Alone: is it VR only, is there co-op, how many missions, what does it cost and what are the specs.

Challenge

Gunman Contracts Challenge Modes — Takedown & Last Stand

Takedown Mode and Last Stand Mode explained: enemy counts, bomb disarming, the five challenge maps and how leaderboards work.

Home Base

The Hive — The Gunman's Home Base

Inside the Hive: the gunwall, the gun bench for skins and gun sounds, the gun range skill games and the holographic combat area.

Campaign

Gunman Contracts Story Contracts & Launch Content

The three connected story contracts shipped at Early Access launch, the locations they cover, and the three additional missions planned as free updates.

Setup

Gunman Contracts VR vs Non-VR — What You Need to Know

The game is built for VR and non-VR from the ground up. What Steam's store page confirms about controller support, headset support and language audio.

Stealth

Gunman Contracts Stealth & Takedowns — Silent Kills & Throws

Developer-confirmed stealth in Gunman Contracts: silencers, knives, grappling, the body-discovery rule that blows your cover, and the throwing techniques players use.

Early Access

Gunman Contracts Early Access — Day One Content & 1.0 Roadmap

What Gunman Contracts - Stand Alone actually ships with in Early Access, the developer's own roadmap to 1.0, the price schedule, and the Steam Deck Verified rating.

Troubleshooting

Gunman Contracts Known Issues — Performance, Holsters & Bug Reports

What Gunman Contracts players report most in Early Access: VR performance and stutter, holster and reload complaints, which problems are actually by design, and how to file a useful bug report.

Key facts

Everything below is traceable to the game's own store page.

Gunman Contracts - Stand Alone — key facts
DeveloperANB_Seth
Publisher2080 Games
PlatformWindows PC (VR & Non-VR)
GenreAction, Indie, Early Access
ReleasedSep 10, 2026
Price$24.99
Weapons18 to unlock
Story Contracts3 (3 more planned)
Challenge Maps5
LanguagesEnglish, German

Official links

Links straight from the developer and the store page — nothing guessed.

Site pages

What we have not verified yet

Every fan wiki has gaps. These are ours, listed openly so you know exactly where the edges are. Nothing here is guessed at — it stays on this list until a real source exists.

  • The names and stats of the 18 weapons, and their per-weapon attachment lists — Steam confirms only the total. We can document the systems around them, but not the weapons themselves.
  • A complete ammo-type list. Incendiary rounds are documented; every other type is not, and no per-mission supply figures exist.
  • The full list of unarmed takedown moves. The capability is confirmed, but no official move list has been released.
  • A per-headset VR compatibility list. Steam confirms OpenXR standing and sitting support, but not which headsets the developer has tested.
  • Mission-by-mission walkthroughs for the three story contracts — these need hands-on play or a reliable primary source.
  • Codes: the game has no redemption-code system, so there is nothing to list and we will not invent any.
  • A completion-time figure. Neither the developer nor the store page publishes one.
  • Any patch history. As of September 16, 2026 the game has received no published patches, so there is no changelog to summarise and no fix list to point you at.
  • An official statement on VR performance. Players report it frequently; the developer has not commented publicly, so we describe it as a player report rather than a confirmed defect.

Where these facts come from

Facts on this site come from the game's own Steam store page and app-details data, including the developer's Early Access statement, plus Steam's news and review data and Valve's Steam Deck compatibility report, captured September 15–16, 2026. The developer's own official video channel was captured September 16, 2026. Social and community links come from the same store page and were tested individually before being published. Claims that trace only to player footage are marked as unverified on the page rather than presented as documented facts — for example the currency name and the shop's section layout. Where a claim comes from player reviews, the page names the source and the sample size it was counted from, so you can judge the weight it deserves. When a fact cannot be traced to a real source at all, it is listed above instead.