Gunman Contracts Wiki — Index
This is the index for the Gunman Contracts Wiki — every page on the site in one place, plus the facts we have verified and the questions we are still tracking.
Every guide on this site
11 pages covering the Early Access launch content. New pages are added as the game receives its free content updates.
Gunman Contracts Beginner Guide — Start Here
What Gunman Contracts - Stand Alone actually ships with in Early Access, how the story contracts are structured, and the order to play them in.
Tier ListGunman Contracts Tier List — What to Unlock & Play First
A priority tier list for Gunman Contracts - Stand Alone: which content and unlocks pay off first, how the tiers were decided, and why there is no weapon stat tier yet.
ArsenalGunman Contracts Weapons & Gear — Ammo, Attachments & Knives
The 18 launch weapons, how the gunwall unlock works, per-weapon attachments and gun skins, incendiary ammo, the three-kill knife unlock, and the credits economy.
FAQGunman Contracts FAQ — VR, Co-op, Price & Content
Straight answers to the questions people actually ask about Gunman Contracts - Stand Alone: is it VR only, is there co-op, how many missions, what does it cost and what are the specs.
ChallengeGunman Contracts Challenge Modes — Takedown & Last Stand
Takedown Mode and Last Stand Mode explained: enemy counts, bomb disarming, the five challenge maps and how leaderboards work.
Home BaseThe Hive — The Gunman's Home Base
Inside the Hive: the gunwall, the gun bench for skins and gun sounds, the gun range skill games and the holographic combat area.
CampaignGunman Contracts Story Contracts & Launch Content
The three connected story contracts shipped at Early Access launch, the locations they cover, and the three additional missions planned as free updates.
SetupGunman Contracts VR vs Non-VR — What You Need to Know
The game is built for VR and non-VR from the ground up. What Steam's store page confirms about controller support, headset support and language audio.
StealthGunman Contracts Stealth & Takedowns — Silent Kills & Throws
Developer-confirmed stealth in Gunman Contracts: silencers, knives, grappling, the body-discovery rule that blows your cover, and the throwing techniques players use.
Early AccessGunman Contracts Early Access — Day One Content & 1.0 Roadmap
What Gunman Contracts - Stand Alone actually ships with in Early Access, the developer's own roadmap to 1.0, the price schedule, and the Steam Deck Verified rating.
TroubleshootingGunman Contracts Known Issues — Performance, Holsters & Bug Reports
What Gunman Contracts players report most in Early Access: VR performance and stutter, holster and reload complaints, which problems are actually by design, and how to file a useful bug report.
Key facts
Everything below is traceable to the game's own store page.
| Developer | ANB_Seth |
|---|---|
| Publisher | 2080 Games |
| Platform | Windows PC (VR & Non-VR) |
| Genre | Action, Indie, Early Access |
| Released | Sep 10, 2026 |
| Price | $24.99 |
| Weapons | 18 to unlock |
| Story Contracts | 3 (3 more planned) |
| Challenge Maps | 5 |
| Languages | English, German |
Official links
Links straight from the developer and the store page — nothing guessed.
- Play on SteamThe only place to buy the game — Early Access, Windows PC.
- Official DiscordThe developer's own server. Patch notes and code-style announcements land here first.
- Official YouTubeTrailers and devlog videos from the game's creator.
Site pages
- All guidesThe full grid of guide pages.
- About this siteWho runs this wiki, how it is funded, and how corrections are handled.
- Privacy policyWhat analytics and cookies this site uses.
- Terms of serviceThe rules for using this site.
What we have not verified yet
Every fan wiki has gaps. These are ours, listed openly so you know exactly where the edges are. Nothing here is guessed at — it stays on this list until a real source exists.
- The names and stats of the 18 weapons, and their per-weapon attachment lists — Steam confirms only the total. We can document the systems around them, but not the weapons themselves.
- A complete ammo-type list. Incendiary rounds are documented; every other type is not, and no per-mission supply figures exist.
- The full list of unarmed takedown moves. The capability is confirmed, but no official move list has been released.
- A per-headset VR compatibility list. Steam confirms OpenXR standing and sitting support, but not which headsets the developer has tested.
- Mission-by-mission walkthroughs for the three story contracts — these need hands-on play or a reliable primary source.
- Codes: the game has no redemption-code system, so there is nothing to list and we will not invent any.
- A completion-time figure. Neither the developer nor the store page publishes one.
- Any patch history. As of September 16, 2026 the game has received no published patches, so there is no changelog to summarise and no fix list to point you at.
- An official statement on VR performance. Players report it frequently; the developer has not commented publicly, so we describe it as a player report rather than a confirmed defect.
Where these facts come from
Facts on this site come from the game's own Steam store page and app-details data, including the developer's Early Access statement, plus Steam's news and review data and Valve's Steam Deck compatibility report, captured September 15–16, 2026. The developer's own official video channel was captured September 16, 2026. Social and community links come from the same store page and were tested individually before being published. Claims that trace only to player footage are marked as unverified on the page rather than presented as documented facts — for example the currency name and the shop's section layout. Where a claim comes from player reviews, the page names the source and the sample size it was counted from, so you can judge the weight it deserves. When a fact cannot be traced to a real source at all, it is listed above instead.