Gunman Contracts - Stand Alone is unusual among VR shooters in one specific way: it was built from the ground up for both VR and non-VR, rather than being a flat game with a VR mode bolted on, or a VR game with a pancake port. Here is what that means in practice, plus the actual hardware requirements from the store page.
Steam's official feature list
The store page confirms the following Steam features:
- Single-player
- Steam Achievements
- Full controller support
- Tracked controller support
- VR Supported
- DualShock controller support
- Steam Cloud
- Stats and Steam Leaderboards
- Family Sharing
Two of those are worth reading closely. Full controller support plus DualShock controller support means the non-VR path is not keyboard-and-mouse only. And Tracked controller support plus VR Supported confirms the VR path is first-class, not an afterthought.
System requirements (from the developer)
The requirements are split by how you intend to play. Note that the minimum spec is explicitly labelled as being for non-VR.
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 10 (64-bit) |
| Processor | Non-VR: Intel Core i5-7500 or better | VR: Intel Core i7-12700 or better |
| Memory | 12 GB RAM | 16 GB RAM |
| Graphics | Non-VR: GTX 1070 or better | VR: RTX 3060 or better |
| Storage | 20 GB available space | 20 GB available space |
| VR support | OpenXR: Standing / Sitting | — |
The developer adds one important caveat in the requirements themselves: "Tests on various systems are still in progress. These Specs are for Non-VR."
That sentence does a lot of work. It means:
- The listed minimum is a non-VR minimum. A VR-capable machine will generally need more.
- The recommended tier is where VR specs appear — i7-12700 and RTX 3060.
- The numbers may move during Early Access, because testing is ongoing.
VR: what the store page tells you
- Runtime: OpenXR, with both Standing and Sitting play styles supported
- Controllers: tracked controller support and DualShock controller support are both listed
- Platform: Windows PC only — there is no macOS or Linux build
OpenXR rather than a single headset vendor's SDK is the technically significant detail here: it is the cross-vendor standard, which is why the store page can list headset support generically rather than naming one manufacturer.
Languages
| Language | Interface | Full audio |
|---|---|---|
| English | Yes | Yes |
| German | Yes | Yes |
Both supported languages are marked with full audio support on the store page. If you are playing in a third language, expect English or German audio.
Non-VR: what to expect
Since the game was designed for both from the start, the non-VR version is not a compromise port. What differs is the input and the physicality:
- Aiming and reloading are mechanical, not physical. In VR these are body movements; flat, they are inputs.
- The Hive's practice stations matter more on the flat screen, not less — the gun range skill games are still the fastest way to calibrate your settings.
- Leaderboards are shared. Steam Leaderboards cover contracts, skill games and challenges across both ways of playing, so a VR player and a non-VR player appear on the same board.
Still unverified
- Which specific headsets have been tested and confirmed working
- Whether the non-VR build has any features the VR build lacks, or the reverse
- Whether the system requirements will be revised as Early Access testing concludes
待确认 — this page is updated as the developer publishes more.
Related guides
- Beginner Guide — your first two hours, including Hive practice
- The Hive — the training stations that matter most for VR handling
- Challenge Modes — the right place to get used to a new setup