Fan-Made Community Wiki

Gunman Contracts - Stand Alone

An action-movie-inspired single player shooter built for VR and non-VR. You play "the gunman", a professional operative working for an order vowed to deliver justice beyond the reach of the law — one contract at a time.

  • Launched Sep 10, 2026
  • Early Access
  • 18 Weapons to Unlock
  • 3 Story Contracts
  • 5 Challenge Maps
First-person view aiming a rifle up a tenement stairwell at an armed man on the landing, muzzle flash washing out the frame

What is Gunman Contracts - Stand Alone?

Gunman Contracts - Stand Alone is an action-movie-inspired single player shooter created from the ground up for VR and non-VR by solo developer ANB_Seth, the creator of the popular Half-Life: Alyx mods "Gunman Contracts – Chapter 1 & Chapter 2". It takes that formula into a completely new, fully built single-player experience.

It entered Early Access on September 10, 2026 with three connected story contracts, the Hive home base, five challenge maps and 18 weapons to unlock. Three additional story missions are planned as free future updates.

Explore All Guides

Gunman Contracts — key facts
DeveloperANB_Seth
Publisher2080 Games
PlatformWindows PC (VR & Non-VR)
GenreAction, Indie, Early Access
ReleasedSep 10, 2026
Price$24.99
Weapons18 to unlock
Story Contracts3 (3 more planned)
Challenge Maps5
LanguagesEnglish, German
Official screenshots

What the game actually looks like

Six frames taken from the Steam store gallery — gunplay first, then weapon modding, then the set pieces. This game ships in both VR and non-VR, and Steam stamps each store screenshot with the mode it was captured in; we keep that badge visible rather than cropping it out, because "which mode is this?" is the first thing most buyers want to know.

Non-VR mode: two pistols fired at close range in a corridor, a body taking hits in a cloud of blood spray
VR mode: the in-game weapon modding screen, with a pistol fitted with a suppressor and laser and attachment slot icons floating beside it
VR mode: A forest burning at night, embers filling the air, with the player's pistol held in the foreground
VR mode: First-person view of a pistol with a red laser sight standing over downed enemies on a tiled floor
Non-VR mode: A dark warehouse interior lit only by muzzle flash, with a lit doorway and stacked crates behind
A wide atmospheric shot looking between shipping containers into fog, a lone silhouette standing in the distance

Screenshots: Steam store page for Gunman Contracts - Stand Alone (appid 2421750), © ANB_Seth / 2080 Games. Reproduced for identification and commentary only — this site claims no ownership.

Ready to Master Gunman Contracts?

From your first contract at the Hive to a personal best on the Last Stand leaderboard, this community wiki covers the weapons, the modes and the mission structure so you spend less time guessing and more time shooting.

All 11 guides

Every guide on this site is listed below. Start with the beginner guide if you have just picked the game up.

Start Here

Gunman Contracts Beginner Guide — Start Here

What Gunman Contracts - Stand Alone actually ships with in Early Access, how the story contracts are structured, and the order to play them in.

Tier List

Gunman Contracts Tier List — What to Unlock & Play First

A priority tier list for Gunman Contracts - Stand Alone: which content and unlocks pay off first, how the tiers were decided, and why there is no weapon stat tier yet.

Arsenal

Gunman Contracts Weapons & Gear — Ammo, Attachments & Knives

The 18 launch weapons, how the gunwall unlock works, per-weapon attachments and gun skins, incendiary ammo, the three-kill knife unlock, and the credits economy.

FAQ

Gunman Contracts FAQ — VR, Co-op, Price & Content

Straight answers to the questions people actually ask about Gunman Contracts - Stand Alone: is it VR only, is there co-op, how many missions, what does it cost and what are the specs.

Challenge

Gunman Contracts Challenge Modes — Takedown & Last Stand

Takedown Mode and Last Stand Mode explained: enemy counts, bomb disarming, the five challenge maps and how leaderboards work.

Home Base

The Hive — The Gunman's Home Base

Inside the Hive: the gunwall, the gun bench for skins and gun sounds, the gun range skill games and the holographic combat area.

Campaign

Gunman Contracts Story Contracts & Launch Content

The three connected story contracts shipped at Early Access launch, the locations they cover, and the three additional missions planned as free updates.

Setup

Gunman Contracts VR vs Non-VR — What You Need to Know

The game is built for VR and non-VR from the ground up. What Steam's store page confirms about controller support, headset support and language audio.

Stealth

Gunman Contracts Stealth & Takedowns — Silent Kills & Throws

Developer-confirmed stealth in Gunman Contracts: silencers, knives, grappling, the body-discovery rule that blows your cover, and the throwing techniques players use.

Early Access

Gunman Contracts Early Access — Day One Content & 1.0 Roadmap

What Gunman Contracts - Stand Alone actually ships with in Early Access, the developer's own roadmap to 1.0, the price schedule, and the Steam Deck Verified rating.

Troubleshooting

Gunman Contracts Known Issues — Performance, Holsters & Bug Reports

What Gunman Contracts players report most in Early Access: VR performance and stutter, holster and reload complaints, which problems are actually by design, and how to file a useful bug report.